![]() ![]() With a slow but steady stream of of games being released for the console as well as a child and educational friendly image the console sold around one million units in the United States. ![]() Developers such as Philips kept on supporting the Odyssey 2 well until the death of the console. Nevertheless various developers refused to drop support for the console. While the sales of these consoles grew greatly as months and years passed by usership of the Odyssey 2 had remained stagnant. Fairchild had left only to be replaced by Intellivision and (latter) Colecovision. Atari had gain a significant foothold on the market. By the early 80's The landscape for video game consoles had greatly changed. SalesWhile by no means a failure the Odyssey 2 had failed to really catch on the way other consoles had at the time. A credit to the designers at Magnavox, three or four years later, with Atari, Intellivision, and a number of third party companies producing hardware, many people still felt that the Odyssey 2 joystick was one of the best designed. In the upper corner of the joystick was a single 'Action' button. It was held in the left hand, and manipulated with the right hand. For hand held controllers, the Odyssey 2 utilized the classic joystick design of the 1970s and 80s: A moderately sized, self centering eight way joystick. This lead to a small active group of developers for the console to design educational games for the console which would go onto to be a marketed selling point for the console. Firstly unlike any other system at that time, the Odyssey 2 also included a full alpha-numeric touch pad keyboard. The Magnavox designers also want to differentiate their from their competition in the form of how players actually palyed their game. Also the Odyssey 2's CPU could utilize background music scoring, better graphics, as well as better gameplay when compared to its predecessor. Firstly it was a programable console capable of utilizing ROm cartridges. With expectations that technology would lead the console to sucess Magnavox released the Odyssey 2 with high expectations in 1978 Technical DesignThe console that was released in 1978 differed greatly from the console Magnavox originally had invisioned. Forced to make an important decision Magnavox scrapped the design in favor of a cartride capable console in a darring attempt to break out of the over saturated dedicated console market. However by the time the Channel F and Atari 2600 had been released Magnaovx had already begun designing a new non-programmable console that would succeed the Odyssey. However caught in the middle of all of this was the Magnavox reeling from the success of their non-programmable console the Odyssey. However with innovation came adoption and after the release of the Channel F Atari came up with the Atari VCS (later renamed the Atari 2600). The technological innovation lead to an increase amount of diversity in the video game industry in the form of videos games and the consoles that played them. Backstory Odyssey 2In 1976 Fairchild Electronics rocked the video game industry with its invention of the ROM cartridge which was utilized in their video game console The Channel-F.
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